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"VARIATION IN SYSTEMS"
Simplicity,Linearity,Capacity,Gerneration,Modularity
QUEST SYSTEMS
Data : custscene,dialogue,inventory,battles
Structure : arrays,ds_grids,ds_maps,ds_list
Framework: action, quest data
Quest System, Data for all quest , logic for all quest
"EVENT DISPATCHER"
event Examples:
> Picking up an item
> Dropping an item
> Killing a creature
> Arriving at a location
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How create a Quest System in Unity | RPG Style | Including Data Persistence - YouTube "GOOD!!!" Concept For RPG Game
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GameGrind - Quest System
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Github OpenSource
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Asaf Benjaminov Implementing a Scalable Quest System
Quests systems in three parts: theory, design, and implementation
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