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QUEST SYSTEM DEVELOPMENT

Updated: Oct 16, 2023

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"VARIATION IN SYSTEMS"

Simplicity,Linearity,Capacity,Gerneration,Modularity

QUEST SYSTEMS

Data : custscene,dialogue,inventory,battles

Structure : arrays,ds_grids,ds_maps,ds_list

Framework: action, quest data

Quest System, Data for all quest , logic for all quest

"EVENT DISPATCHER"

event Examples:

> Picking up an item

> Dropping an item

> Killing a creature

> Arriving at a location

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GameGrind - Quest System


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Github OpenSource

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Quests systems in three parts: theory, design, and implementation


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